File modules/editor/codemirror/mode/clojure/index.html

Last commit: Sun Dec 17 01:14:09 2017 +0100	Jan Dankert	Integration eines weiteren Code-Editors: Codemirror. Demnächst müssen wir hier mal aufräumen und andere Editoren rauswerfen.
1 <!doctype html> 2 3 <title>CodeMirror: Clojure mode</title> 4 <meta charset="utf-8"/> 5 <link rel=stylesheet href="../../doc/docs.css"> 6 7 <link rel="stylesheet" href="../../lib/codemirror.css"> 8 <script src="../../lib/codemirror.js"></script> 9 <script src="clojure.js"></script> 10 <style>.CodeMirror {background: #f8f8f8;}</style> 11 <div id=nav> 12 <a href="http://codemirror.net"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png"></a> 13 14 <ul> 15 <li><a href="../../index.html">Home</a> 16 <li><a href="../../doc/manual.html">Manual</a> 17 <li><a href="https://github.com/codemirror/codemirror">Code</a> 18 </ul> 19 <ul> 20 <li><a href="../index.html">Language modes</a> 21 <li><a class=active href="#">Clojure</a> 22 </ul> 23 </div> 24 25 <article> 26 <h2>Clojure mode</h2> 27 <form><textarea id="code" name="code"> 28 ; Conway's Game of Life, based on the work of: 29 ;; Laurent Petit https://gist.github.com/1200343 30 ;; Christophe Grand http://clj-me.cgrand.net/2011/08/19/conways-game-of-life 31 32 (ns ^{:doc "Conway's Game of Life."} 33 game-of-life) 34 35 ;; Core game of life's algorithm functions 36 37 (defn neighbours 38 "Given a cell's coordinates, returns the coordinates of its neighbours." 39 [[x y]] 40 (for [dx [-1 0 1] dy (if (zero? dx) [-1 1] [-1 0 1])] 41 [(+ dx x) (+ dy y)])) 42 43 (defn step 44 "Given a set of living cells, computes the new set of living cells." 45 [cells] 46 (set (for [[cell n] (frequencies (mapcat neighbours cells)) 47 :when (or (= n 3) (and (= n 2) (cells cell)))] 48 cell))) 49 50 ;; Utility methods for displaying game on a text terminal 51 52 (defn print-board 53 "Prints a board on *out*, representing a step in the game." 54 [board w h] 55 (doseq [x (range (inc w)) y (range (inc h))] 56 (if (= y 0) (print "\n")) 57 (print (if (board [x y]) "[X]" " . ")))) 58 59 (defn display-grids 60 "Prints a squence of boards on *out*, representing several steps." 61 [grids w h] 62 (doseq [board grids] 63 (print-board board w h) 64 (print "\n"))) 65 66 ;; Launches an example board 67 68 (def 69 ^{:doc "board represents the initial set of living cells"} 70 board #{[2 1] [2 2] [2 3]}) 71 72 (display-grids (take 3 (iterate step board)) 5 5) 73 74 ;; Let's play with characters 75 (println \1 \a \# \\ 76 \" \( \newline 77 \} \" \space 78 \tab \return \backspace 79 \u1000 \uAaAa \u9F9F) 80 81 ;; Let's play with numbers 82 (+ 1 -1 1/2 -1/2 -0.5 0.5) 83 84 </textarea></form> 85 <script> 86 var editor = CodeMirror.fromTextArea(document.getElementById("code"), {}); 87 </script> 88 89 <p><strong>MIME types defined:</strong> <code>text/x-clojure</code>.</p> 90 91 </article>
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History Sun, 17 Dec 2017 01:14:09 +0100 Jan Dankert Integration eines weiteren Code-Editors: Codemirror. Demnächst müssen wir hier mal aufräumen und andere Editoren rauswerfen.