openrat-cms

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scrolling.min.js (8067B)


      1 import { Pos } from "../line/pos.js"
      2 import { cursorCoords, displayHeight, displayWidth, estimateCoords, paddingTop, paddingVert, scrollGap, textHeight } from "../measurement/position_measurement.js"
      3 import { gecko, phantom } from "../util/browser.js"
      4 import { elt } from "../util/dom.js"
      5 import { signalDOMEvent } from "../util/event.js"
      6 
      7 import { startWorker } from "./highlight_worker.js"
      8 import { alignHorizontally } from "./line_numbers.js"
      9 import { updateDisplaySimple } from "./update_display.js"
     10 
     11 // SCROLLING THINGS INTO VIEW
     12 
     13 // If an editor sits on the top or bottom of the window, partially
     14 // scrolled out of view, this ensures that the cursor is visible.
     15 export function maybeScrollWindow(cm, rect) {
     16   if (signalDOMEvent(cm, "scrollCursorIntoView")) return
     17 
     18   let display = cm.display, box = display.sizer.getBoundingClientRect(), doScroll = null
     19   if (rect.top + box.top < 0) doScroll = true
     20   else if (rect.bottom + box.top > (window.innerHeight || document.documentElement.clientHeight)) doScroll = false
     21   if (doScroll != null && !phantom) {
     22     let scrollNode = elt("div", "\u200b", null, `position: absolute;
     23                          top: ${rect.top - display.viewOffset - paddingTop(cm.display)}px;
     24                          height: ${rect.bottom - rect.top + scrollGap(cm) + display.barHeight}px;
     25                          left: ${rect.left}px; width: ${Math.max(2, rect.right - rect.left)}px;`)
     26     cm.display.lineSpace.appendChild(scrollNode)
     27     scrollNode.scrollIntoView(doScroll)
     28     cm.display.lineSpace.removeChild(scrollNode)
     29   }
     30 }
     31 
     32 // Scroll a given position into view (immediately), verifying that
     33 // it actually became visible (as line heights are accurately
     34 // measured, the position of something may 'drift' during drawing).
     35 export function scrollPosIntoView(cm, pos, end, margin) {
     36   if (margin == null) margin = 0
     37   let rect
     38   if (!cm.options.lineWrapping && pos == end) {
     39     // Set pos and end to the cursor positions around the character pos sticks to
     40     // If pos.sticky == "before", that is around pos.ch - 1, otherwise around pos.ch
     41     // If pos == Pos(_, 0, "before"), pos and end are unchanged
     42     pos = pos.ch ? Pos(pos.line, pos.sticky == "before" ? pos.ch - 1 : pos.ch, "after") : pos
     43     end = pos.sticky == "before" ? Pos(pos.line, pos.ch + 1, "before") : pos
     44   }
     45   for (let limit = 0; limit < 5; limit++) {
     46     let changed = false
     47     let coords = cursorCoords(cm, pos)
     48     let endCoords = !end || end == pos ? coords : cursorCoords(cm, end)
     49     rect = {left: Math.min(coords.left, endCoords.left),
     50             top: Math.min(coords.top, endCoords.top) - margin,
     51             right: Math.max(coords.left, endCoords.left),
     52             bottom: Math.max(coords.bottom, endCoords.bottom) + margin}
     53     let scrollPos = calculateScrollPos(cm, rect)
     54     let startTop = cm.doc.scrollTop, startLeft = cm.doc.scrollLeft
     55     if (scrollPos.scrollTop != null) {
     56       updateScrollTop(cm, scrollPos.scrollTop)
     57       if (Math.abs(cm.doc.scrollTop - startTop) > 1) changed = true
     58     }
     59     if (scrollPos.scrollLeft != null) {
     60       setScrollLeft(cm, scrollPos.scrollLeft)
     61       if (Math.abs(cm.doc.scrollLeft - startLeft) > 1) changed = true
     62     }
     63     if (!changed) break
     64   }
     65   return rect
     66 }
     67 
     68 // Scroll a given set of coordinates into view (immediately).
     69 export function scrollIntoView(cm, rect) {
     70   let scrollPos = calculateScrollPos(cm, rect)
     71   if (scrollPos.scrollTop != null) updateScrollTop(cm, scrollPos.scrollTop)
     72   if (scrollPos.scrollLeft != null) setScrollLeft(cm, scrollPos.scrollLeft)
     73 }
     74 
     75 // Calculate a new scroll position needed to scroll the given
     76 // rectangle into view. Returns an object with scrollTop and
     77 // scrollLeft properties. When these are undefined, the
     78 // vertical/horizontal position does not need to be adjusted.
     79 function calculateScrollPos(cm, rect) {
     80   let display = cm.display, snapMargin = textHeight(cm.display)
     81   if (rect.top < 0) rect.top = 0
     82   let screentop = cm.curOp && cm.curOp.scrollTop != null ? cm.curOp.scrollTop : display.scroller.scrollTop
     83   let screen = displayHeight(cm), result = {}
     84   if (rect.bottom - rect.top > screen) rect.bottom = rect.top + screen
     85   let docBottom = cm.doc.height + paddingVert(display)
     86   let atTop = rect.top < snapMargin, atBottom = rect.bottom > docBottom - snapMargin
     87   if (rect.top < screentop) {
     88     result.scrollTop = atTop ? 0 : rect.top
     89   } else if (rect.bottom > screentop + screen) {
     90     let newTop = Math.min(rect.top, (atBottom ? docBottom : rect.bottom) - screen)
     91     if (newTop != screentop) result.scrollTop = newTop
     92   }
     93 
     94   let screenleft = cm.curOp && cm.curOp.scrollLeft != null ? cm.curOp.scrollLeft : display.scroller.scrollLeft
     95   let screenw = displayWidth(cm) - (cm.options.fixedGutter ? display.gutters.offsetWidth : 0)
     96   let tooWide = rect.right - rect.left > screenw
     97   if (tooWide) rect.right = rect.left + screenw
     98   if (rect.left < 10)
     99     result.scrollLeft = 0
    100   else if (rect.left < screenleft)
    101     result.scrollLeft = Math.max(0, rect.left - (tooWide ? 0 : 10))
    102   else if (rect.right > screenw + screenleft - 3)
    103     result.scrollLeft = rect.right + (tooWide ? 0 : 10) - screenw
    104   return result
    105 }
    106 
    107 // Store a relative adjustment to the scroll position in the current
    108 // operation (to be applied when the operation finishes).
    109 export function addToScrollTop(cm, top) {
    110   if (top == null) return
    111   resolveScrollToPos(cm)
    112   cm.curOp.scrollTop = (cm.curOp.scrollTop == null ? cm.doc.scrollTop : cm.curOp.scrollTop) + top
    113 }
    114 
    115 // Make sure that at the end of the operation the current cursor is
    116 // shown.
    117 export function ensureCursorVisible(cm) {
    118   resolveScrollToPos(cm)
    119   let cur = cm.getCursor()
    120   cm.curOp.scrollToPos = {from: cur, to: cur, margin: cm.options.cursorScrollMargin}
    121 }
    122 
    123 export function scrollToCoords(cm, x, y) {
    124   if (x != null || y != null) resolveScrollToPos(cm)
    125   if (x != null) cm.curOp.scrollLeft = x
    126   if (y != null) cm.curOp.scrollTop = y
    127 }
    128 
    129 export function scrollToRange(cm, range) {
    130   resolveScrollToPos(cm)
    131   cm.curOp.scrollToPos = range
    132 }
    133 
    134 // When an operation has its scrollToPos property set, and another
    135 // scroll action is applied before the end of the operation, this
    136 // 'simulates' scrolling that position into view in a cheap way, so
    137 // that the effect of intermediate scroll commands is not ignored.
    138 function resolveScrollToPos(cm) {
    139   let range = cm.curOp.scrollToPos
    140   if (range) {
    141     cm.curOp.scrollToPos = null
    142     let from = estimateCoords(cm, range.from), to = estimateCoords(cm, range.to)
    143     scrollToCoordsRange(cm, from, to, range.margin)
    144   }
    145 }
    146 
    147 export function scrollToCoordsRange(cm, from, to, margin) {
    148   let sPos = calculateScrollPos(cm, {
    149     left: Math.min(from.left, to.left),
    150     top: Math.min(from.top, to.top) - margin,
    151     right: Math.max(from.right, to.right),
    152     bottom: Math.max(from.bottom, to.bottom) + margin
    153   })
    154   scrollToCoords(cm, sPos.scrollLeft, sPos.scrollTop)
    155 }
    156 
    157 // Sync the scrollable area and scrollbars, ensure the viewport
    158 // covers the visible area.
    159 export function updateScrollTop(cm, val) {
    160   if (Math.abs(cm.doc.scrollTop - val) < 2) return
    161   if (!gecko) updateDisplaySimple(cm, {top: val})
    162   setScrollTop(cm, val, true)
    163   if (gecko) updateDisplaySimple(cm)
    164   startWorker(cm, 100)
    165 }
    166 
    167 export function setScrollTop(cm, val, forceScroll) {
    168   val = Math.min(cm.display.scroller.scrollHeight - cm.display.scroller.clientHeight, val)
    169   if (cm.display.scroller.scrollTop == val && !forceScroll) return
    170   cm.doc.scrollTop = val
    171   cm.display.scrollbars.setScrollTop(val)
    172   if (cm.display.scroller.scrollTop != val) cm.display.scroller.scrollTop = val
    173 }
    174 
    175 // Sync scroller and scrollbar, ensure the gutter elements are
    176 // aligned.
    177 export function setScrollLeft(cm, val, isScroller, forceScroll) {
    178   val = Math.min(val, cm.display.scroller.scrollWidth - cm.display.scroller.clientWidth)
    179   if ((isScroller ? val == cm.doc.scrollLeft : Math.abs(cm.doc.scrollLeft - val) < 2) && !forceScroll) return
    180   cm.doc.scrollLeft = val
    181   alignHorizontally(cm)
    182   if (cm.display.scroller.scrollLeft != val) cm.display.scroller.scrollLeft = val
    183   cm.display.scrollbars.setScrollLeft(val)
    184 }