global_events.min.js (1413B)
1 import { onBlur } from "../display/focus.js" 2 import { on } from "../util/event.js" 3 4 // These must be handled carefully, because naively registering a 5 // handler for each editor will cause the editors to never be 6 // garbage collected. 7 8 function forEachCodeMirror(f) { 9 if (!document.getElementsByClassName) return 10 let byClass = document.getElementsByClassName("CodeMirror") 11 for (let i = 0; i < byClass.length; i++) { 12 let cm = byClass[i].CodeMirror 13 if (cm) f(cm) 14 } 15 } 16 17 let globalsRegistered = false 18 export function ensureGlobalHandlers() { 19 if (globalsRegistered) return 20 registerGlobalHandlers() 21 globalsRegistered = true 22 } 23 function registerGlobalHandlers() { 24 // When the window resizes, we need to refresh active editors. 25 let resizeTimer 26 on(window, "resize", () => { 27 if (resizeTimer == null) resizeTimer = setTimeout(() => { 28 resizeTimer = null 29 forEachCodeMirror(onResize) 30 }, 100) 31 }) 32 // When the window loses focus, we want to show the editor as blurred 33 on(window, "blur", () => forEachCodeMirror(onBlur)) 34 } 35 // Called when the window resizes 36 function onResize(cm) { 37 let d = cm.display 38 if (d.lastWrapHeight == d.wrapper.clientHeight && d.lastWrapWidth == d.wrapper.clientWidth) 39 return 40 // Might be a text scaling operation, clear size caches. 41 d.cachedCharWidth = d.cachedTextHeight = d.cachedPaddingH = null 42 d.scrollbarsClipped = false 43 cm.setSize() 44 }